Skip to main content
Shockwave-Sound Blog and Articles
  • Home
  • License Terms
  • Blog
  • Articles
  • Contact us
  • Testimonials
  • Help/FAQ
  • Affiliate program

Tag: video game development

Maximizing composer agreements for the mutual benefit of composer and company

November 27, 2013August 9, 2017 Bjorn Lynne Leave a comment

Kole has written a nice article for our site, about how composers of original music for games, apps, TV and more can maximize their income and benefits of working under contract with a production company. In this article he shares several ideas and methods for setting up agreements that are mutually beneficial for composer and […]

Read More

Things to Consider When Scoring for Games, part 5

August 5, 2013September 28, 2020 Bjorn Lynne

By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]

Read More

Things to Consider When Scoring for Games, part 4

August 4, 2013September 28, 2020 Bjorn Lynne

By Kole Hicks * These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that […]

Read More

Things to Consider When Scoring for Games, part 3

August 3, 2013August 9, 2017 Bjorn Lynne Leave a comment

These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, and write […]

Read More

Things to Consider When Scoring for Games, part 2

August 2, 2013August 9, 2017 Bjorn Lynne Leave a comment

By Kole Hicks These articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are […]

Read More

Things to Consider When Scoring for Games, part 1

August 1, 2013March 24, 2021 Bjorn Lynne

By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]

Read More

Choosing the right Classical music pieces for use in your project, part 2

March 13, 2013October 28, 2021 Bjorn Lynne

This is a continuation of the article: Choosing the right classical music (Part 1) which you can read here. In part one of this series we looked at a list of 10 Bombastic classical pieces. Those huge, thunderous anthems that would sound great as an accompaniment to epic visuals & graphics or deep sonorous voice […]

Read More

Choosing the right Classical music pieces for use in your project, part 1

March 12, 2013September 28, 2020 Bjorn Lynne

by Simon Power If you are a filmmaker or production house looking for a recognizable hook or sound bed for a visual presentation, then classical music can be a tremendous asset. The Classics can be used to add weight and depth to your project, instantly giving it a classy air of sincerity. Or they can […]

Read More

Bamba kids games line with audio from Shockwave-Sound.com

July 13, 2012August 14, 2017 Bjorn Lynne Leave a comment

We recently worked with Mezmedia – a full-service interactive and multimedia studio, to create a unique “Audio Logo” for the animated logo for their line of kids games, “Bamba”. The brief was to create an audio stinger that was unique and that matched the animation: Fun, bright, a bit childish, and it had to incorporate […]

Read More

Latest News

  • Subscription options now available at Shockwave-Sound.com
    February 28, 2025
  • Latest, Brand New Production Music tracks
    February 27, 2025
  • Songs of the Hollywood golden ageClassic songs now available for licensing at Shockwave-Sound
    January 5, 2025
  • Tuning Into Trends: Staying Ahead of the Curve in a Fast-Evolving Music Scene
    September 13, 2024
  • Wild West, Vol. 3New album: “Wild West, Vol. 3” – music for Classic Western-inspired productions!
    August 4, 2024
  • Testimonials
  • Help/FAQ
  • Affiliate
  • CD collections
  • My tags
  • My orders

Blog categories

  • Shockwave-Sound 284
  • Album Collections 31
  • New Music 33
  • Youtube 15
  • Promotions & Discounts 14
Shockwave-Sound.com Background Music Royalty Free Stock Music

The Shockwave-Sound.com Blog features articles, reviews and tutorials relevant to music production, video production, film directing, audio production and royalty free music licensing news. Follow us!

  • Testimonials
  • Help/FAQ
  • Affiliate
  • CD collections
  • My tags
  • My orders
© Shockwave Sound - Blog and Articles 2021-2025, All Rights Reserved