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Tag: video game music

5 albums of royalty-free retro video game style music.

40% off all ‘Retro Video Game’ music albums

March 30, 2023March 30, 2023 Bjorn Lynne

We’re holding a one-week sale with 40% off all our albums of “Retro Video Game” stock music! Until Thursday, April 6th, 2023, these 5 downloadable royalty-free music albums are all $59.95 each (normally $99.95 each).  These albums each contain about 11-12 tracks each of music that was made to evoke the sounds, feels and moods […]

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Tips and curiosities from computer games music, part 2

November 11, 2014March 6, 2018 Bjorn Lynne Leave a comment

By: Piotr Koczewski     Polish – Lithuanian Connection Now I would like to share some of my personal experience, summarizing in a few paragraphs my achievements as the composer (hope it may serve as an inspiration for some of you). In May I had the pleasure of giving a presentation on music making and […]

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Maximizing composer agreements for the mutual benefit of composer and company

November 27, 2013August 9, 2017 Bjorn Lynne Leave a comment

Kole has written a nice article for our site, about how composers of original music for games, apps, TV and more can maximize their income and benefits of working under contract with a production company. In this article he shares several ideas and methods for setting up agreements that are mutually beneficial for composer and […]

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Interactive Music in Videogames: We look at the options, the methods and the impact

September 9, 2013September 28, 2020 Bjorn Lynne

By West B. Latta Whether you’re a game developer, game player, or carry only passing interest, it is plain to see the growth and advancement of the video game industry over the past decade. Robust graphics systems, ample disc space, bountiful system memory, and dedicated DSP have all become increasingly common on today’s game platforms. […]

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Things to Consider When Scoring for Games, part 5

August 5, 2013September 28, 2020 Bjorn Lynne

By Kole HicksThese articles are not intended to be a master source for everything one must consider (and how to prioritize them) when scoring a game, rather it will be a series of articles based off my experiences with each newly completed project. As I learn from the process, the other developers that are involved, […]

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Tips and curiosities from computer games music, part 1

August 21, 2012October 22, 2021 Bjorn Lynne

By: Piotr Koczewski     I would like to introduce you to some curiosities from the world of game music, but before we start, just a few words about the beginnings of game music. The first composers started by creating partitures using Midi sequencers, like Protracker. Probably the most famous composer, and also the pioneer […]

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Bamba kids games line with audio from Shockwave-Sound.com

July 13, 2012August 14, 2017 Bjorn Lynne Leave a comment

We recently worked with Mezmedia – a full-service interactive and multimedia studio, to create a unique “Audio Logo” for the animated logo for their line of kids games, “Bamba”. The brief was to create an audio stinger that was unique and that matched the animation: Fun, bright, a bit childish, and it had to incorporate […]

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Producing MIDI music for mobile phones / cellphones Part 2

June 8, 2012March 6, 2018 Bjorn Lynne

by Piotr PacynaGo back to part 1 of this article 6. Controllers According to the most common opinion one should use only those controllers that are absolutely necessary. Well, it is true, but not quite the whole story. Yes, some old devices are unable to read anything other besides Patch Change and the Volume controller, […]

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Producing MIDI music for mobile phones / cellphones, Part 1

June 7, 2012April 17, 2019 Bjorn Lynne

By Piotr Pacyna I’ve produced game soundtracks for mobile phones for over 9 years now. When I was starting out I thought that all I had to do was simply to make a MIDI file. A piece of cake! But I was so wrong… The feedback that I was receiving from the clients showed me […]

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How to build a longer music track from the “Set of music loops”

January 17, 2009August 9, 2017 Bjorn Lynne Leave a comment

How do I use a “set of music loops” as building blocks to build my own “remix” of the track? This question sometimes come to us as: “Why is the music split up into 6 short pieces, rather than one whole song?” The reason we deliver our “set of music loops” as a bunch of […]

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