{"id":82,"date":"2013-11-27T11:07:00","date_gmt":"2013-11-27T11:07:00","guid":{"rendered":"https:\/\/www.shockwave-sound.com\/blog\/2013\/11\/27\/maximizing-composer-agreements-for\/"},"modified":"2017-08-09T06:43:51","modified_gmt":"2017-08-09T06:43:51","slug":"maximizing-composer-agreements-for","status":"publish","type":"post","link":"https:\/\/www.shockwave-sound.com\/blog\/maximizing-composer-agreements-for\/","title":{"rendered":"Maximizing composer agreements for the mutual benefit of composer and company"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\" trbidi=\"on\">\n<div class=\"separator\" style=\"clear: both; text-align: center;\">\n<a href=\"http:\/\/2.bp.blogspot.com\/-4KdnIfTztis\/UpXSThEyv9I\/AAAAAAAACZs\/qP3ku8SsSe8\/s1600\/BowMusic-400.jpg\" imageanchor=\"1\" style=\"clear: left; float: left; margin-bottom: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"150\" src=\"https:\/\/www.shockwave-sound.com\/blog\/wp-content\/uploads\/2013\/11\/BowMusic-400.jpg\" width=\"200\" \/><\/a><\/div>\n<p><b>Kole <\/b>has written a nice article for our site, about how composers of original music for games, apps, TV and more can maximize their income and benefits of working under contract with a production company. In this article he shares several ideas and methods for setting up agreements that are mutually beneficial for composer and company alike. Click here to read: <a href=\"http:\/\/www.shockwave-sound.com\/Articles\/B14_Maximizing_Composer_Agreements.html\" target=\"_blank\">Maximizing composer agreements<\/a>.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Kole has written a nice article for our site, about how composers of original music for games, apps, TV and more can maximize their income and benefits of working under contract with a production company. In this article he shares several ideas and methods for setting up agreements that are mutually beneficial for composer and [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":479,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[41,89,72],"class_list":["post-82","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shockwave-sound","tag-composing-music","tag-video-game-development","tag-video-game-music"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/posts\/82","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/comments?post=82"}],"version-history":[{"count":1,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/posts\/82\/revisions"}],"predecessor-version":[{"id":480,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/posts\/82\/revisions\/480"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/media\/479"}],"wp:attachment":[{"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/media?parent=82"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/categories?post=82"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shockwave-sound.com\/blog\/wp-json\/wp\/v2\/tags?post=82"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}