By: Piotr Koczewski I would like to introduce you to some curiosities from the world of game music, but before we start, just a few words about the beginnings of game music. The first composers started by creating partitures using Midi sequencers, like Protracker. Probably the most famous composer, and also the pioneer […]
Year: 2012
Some older tracks getting pruned today…
Dear friends, Every week, of every month, of every year, we add new music to Shockwave-Sound.com. We’ve always deliberately set out to be a place without “old, outdated music”, so in parallel with adding new music all the time, we also remove some old music. It’s a bit melancholic. Some of the following tracks have […]
Ideas for Effectively Using Sibelius and Pro Tools 8
A Method for Streamlining Your Workflow to Maximize Creative Output By Kole Hicks Pro Tools has never had the reputation of being (MIDI) Composer friendly, but with the upgrade to PT 8 I’ve found that it’s now my preferred sequencer when composing. The method I’ve been using and will share with you today has some […]
Bamba kids games line with audio from Shockwave-Sound.com
We recently worked with Mezmedia – a full-service interactive and multimedia studio, to create a unique “Audio Logo” for the animated logo for their line of kids games, “Bamba”. The brief was to create an audio stinger that was unique and that matched the animation: Fun, bright, a bit childish, and it had to incorporate […]
Ideas for Creating Unique Musical Colours
By: Kole Hicks If you’re like me, than you probably love to write music. However, you may eventually (if you haven’t already) run into the following issue: “Normal” sounds are not accurately expressing your muse’s intention. Now don’t get me wrong, I love the sound of a masterfully played grand piano or open chords strummed […]
Producing MIDI music for mobile phones / cellphones Part 2
by Piotr PacynaGo back to part 1 of this article 6. Controllers According to the most common opinion one should use only those controllers that are absolutely necessary. Well, it is true, but not quite the whole story. Yes, some old devices are unable to read anything other besides Patch Change and the Volume controller, […]
Music Production hardware and software tips, Part 2
By Piotr Koczewski < Back to Part 1 Hardware continued Selection of monitors (video) – First of all, you have to pay attention to the same contrast of a monitor, when purchasing a few HD monitors. Once I worked at two different monitors of the same company and I had to set contrast manually, which […]
Music License confusion – Non-PRO vs PRO tracks
We recently got this question from a confused customer who didn’t quite understand the role of performing rights organizations / royalty collection societies, and how it applies to stock music / royalty-free music. I ended up writing a lengthy answer to her, which I felt could be of use or interest to other customers too, […]
Producing MIDI music for mobile phones / cellphones, Part 1
By Piotr Pacyna I’ve produced game soundtracks for mobile phones for over 9 years now. When I was starting out I thought that all I had to do was simply to make a MIDI file. A piece of cake! But I was so wrong… The feedback that I was receiving from the clients showed me […]
Music Production hardware and software tips, Part 1
By Piotr Koczewski Many composers talk about creating music, but few discuss the tools required to do it. What I mean is the IT side of music creation. I will do my best to explore this broad topic providing the most concrete information. The choice of displays (audio) – the more displays with a different […]